Devlogs

Time logs and post-mortems written by the authors of the games

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Hexed Dev log

Firstly, I think the theme this year worked really well. More of the games I've played have felt finished than in previous contests, probably because the theme…

Hoverspace - Post mortem

"Nothing is particularly hard if you divide it into small jobs" ― Henry Ford I came up with idea instantaneously. "Brotato" but room is shrinking. So I wrote a list of…

Rim Runner post-mortem

I only downvoted 4 topics in the theme slaughter this time around. Of course, "Limited Space" was one of them. At least it wasn't as bad as "Every 10 seconds".

Packing Heat: A Post Mortem

Wow. Our fifth dare and our best result by far. It all came together this time. A good theme, a good idea and good programming experience. However it wasn't all smooth…

LD 53 postmortem

DDRKirby's postmortem writeup for Goodnight, Meowmie was one of my main motivators for participating in the Ludum Dare 53 game jam, so my experience wouldn't be complete…

Behind The Scenes!

Once again we had to find a way to transform a living room/dining room into a green screen studio. To get the lighting right we had to move all kinds of things about in…

Postmortem Blog?

So, I've only been in 2 game jams, this one and Brackeys 2023.1, and I feel like I've gotten a bit better. The brackeys game jam had 1 week to finish the game, and mine…

Fruit Fall - Post-Mortem

I still have some rating to do, which I'll try and get done over the next few days. For now, though, it's time for my traditional post-mortem, examining what went well…

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