Devlogs

Time logs and post-mortems written by the authors of the games

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All jams

Ora Bolas! – Post-Mortem

This was my first Jam, and also my first game made with PlayCanvas. I could say I was one of the few people who liked the theme as soon as it was released (“Entire game…

Day 0 Post Mortem

I’m pretty tired now, so I’m going to call it a day, but first, an update on what happened today. Maybe someone will find it useful, if not it is still a great way to…

Day 1 post-mortem

So, it’s two in the morning and I just uploaded the first proper release build of my game. (You can download it Here if you want to, though only for Windows at the…

TRI Post Mortem

TRI is a game with a long story, so I won’t even attempt to remember every detail. Instead, I will write down what comes into my mind. This way the following article…

Spanner – postmortem

Here’s my entry’s percentile ranks in each category: Theme 94%, Overall 86%, Audio 72%, Mood 71%, Graphics 69%, Innovation 67%, Fun 66%, Humor 45%. This was definitely…

100 Days Postmortem

Ludum Dare is awesome. A welcomed challenge every four months. In order to improve my skill at design, I spend most of my time creating simple prototypes to learn what…

Roy, Gee, Biv Post Mortem

Roy, Gee, Biv was a 48-hour compo game that involved three characters meeting up and attempting to free themselves from the world they’ve been constrained in. I had a…

UnThread – A Late Post-Mortem

This was first LD experience. I have had many game ideas in the past, but save for some little games, such as a Breakout clone, in high school I made, I’ve always had…

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