Sender Post-Mortem
Sender
Time logs and post-mortems written by the authors of the games
Sender
Play the game here– comments and ratings appreciated!
I appear to be afraid of making games.
Welcome to the post mortem of Space Mail. The game that pits you against the odds in the ultimate space mail sorting puzzle.
It’s my second Ludum Dare, but first official (in 29 I didn’t write anything here official blog). And here’s a little summary of my Untangle game submission. Tommorow…
This is my second time participating in Ludum Dare, and I managed to finish another game!
Last weekend I participated in my second Ludum Dare ever. Completely different from last time, I knew what engine to use and what to expect. Does that mean everything…
Hey-ho guys!
It’s finally finished!
Time for a post-mortem.
So my first LD is over and here’s my conclusion.. :)
Usually I don’t write these; I don’t think people care about what I say much – it isn’t like I am going to win. But… here it is in case someone would like to know what a…
Unity, ~300 lines of code. Other tools: Inkscape, GIMP, Sfxr.
Check it out: Light and Dark
Whew! Well, done. Just by a nose.
I’m trying to get more votes so I thought I’d post a post-mortem on my entry: Portal Patrol.
My first Ludum Dare, happy that I was able to submit a “working” game. I struggled to find good ideas for the Connected Worlds theme, and I didn’t want to go with…
SURVIVED MY FIRST LD!
First off, you can see my game’s page here or you can skip to just playing the game here.
Hello Ludum Dare guys..
This is my first Ludum Dare and it’s coming up on about 24 hours since Ludum Dare 30 started. I’m going to take a quite break from developing and recap my progress over…
Third LD (and in a row)!
The first Ludum Dare I attended was number 20, and now we’re already at 30! So I guess I now celebrate… eh… ten ludums?!? No, not really though. This will (only) be the…
Ok, this is a bit embarassing… It’s been almost 2 months and I still haven’t posted my post mortem for LD29. I actually had some rough thoughts written down right after…
It’s taken a while to get around to composing this from the notes we scribbled down after the jam, but here we go!
Hey guys! So it’s been a while since I made Light Runner and with the results out I have come back to do a post-mortem.
Concept: Deal or No Deal crossed with an infinite runner wrapped around a sea monster… BENEATH THE SURFACE. (Try web or download here.)
Sorry we are a little late for our Post Mortem, but here it is folks !
This Ludum Dare I made SnakeFormer, a short puzzle game combining Snake with pseudo-physics platformer mechanics.
As the end of the voting period looms, I decided to write a postmortem for my Jam entry, Neath. This is my second Ludum Dare. I had some troubles coming up with what the…
Judging will be over in just over 24 hours. I had a blast with this competition, and I thought I’d sum up what I learned, what went well, and what didn’t.
Hi folks, it’s my 3rd Ludum Dare, but I guess it’s my very first post mortem, for my LD 29 entry, Fish Goes Fishing (click here if you’re still to play it). So, with no…
[My name is Carlos Leituga, I’m a Game Designer, and once again I joined the Make A Game team to create a game in 72 hours for Ludum Dare #29.]
As the deadline nears, we decided to make a general postmortem about the entire experience :)
Here is a short post-mortem of my third Ludum Dare Entry (Jam): Below Earth.
@gikdew | http://gikdew.com
A little late to the reflections party this time, even though it is my favorite kind of party. My game:http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27032
3D Scanned mesh to game ready asset in a few minutes :