Dare to Scare – reflections on the making of a creepy game.
I threw my hat into the ring for the second time as a solo entrant in the 48-hour competition, and here is a breakdown of how it all went developing my entry Darkness…
Time logs and post-mortems written by the authors of the games
I threw my hat into the ring for the second time as a solo entrant in the 48-hour competition, and here is a breakdown of how it all went developing my entry Darkness…
New Dawn was the first Ludum Dare entry for both members of our team, and the first game jam/compo of any sort that we’ve done. We went in with little preparation and an…
Since everyone does these, why not me too?
So, time to evaluate our effort for Ludum Dare 29!
This post will contain spoilers about the game, so be sure to play it first!
It was my first Ludum Dare and besides some technical problems, it went pretty well.
I managed to get it done! This is my second Ludum Dare submission, and I really cut it close this time, but I managed to release a fairly finished product 30 minutes…
Hey all! Here comes another post-mortem (or at least part of it.) Here I talk about the underlying design of my game, Sub Terraria Zero.
At the end of last Ludum Dare, I decided that much as I like the enchant.js library, I don’t want to use it for another LD until they fix the glaring problem with sound…
Alrighty, then. Time for my first postmortem. This was PixelFeet’s first Ludum Dare, and we entered the game “Winter is Coming . . .” into the jam (and for the sake of…
This was my first Ludum Dare (along with many others competing). It was a fun experience, and I learned a lot even with tech I thought I already had a good handle on.
Figured it was about time for a postmortem of the game, talk about what worked well, what worked not-so-well, the ending (or lack thereof)…
I waited to get some feedback on my game before doing a post-mortem, and now that I got some, here it is.
First, thanks everyobody that commented my game, so much love in the LD community, also very constructive =).
What went wrong.
It’s a bit too late. But still, let’s do it.
For this Ludum Dare 29 I teamed up for the first time with my brother, with whom I have collaborated in game development since I am ten years old. But in the last eight…
This was our 3rd Ludum Dare and we went with somewhat of a platformer again. Feel free to give it a go, it’s rather short
Now that some time has passed since Compo deadline, and that I have/am giving myself some time to myself, my mind’s a bit clearer to reflect on my submission, Eat Champ.
Hi there!,
Here’s the link to my entry page: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3382 if you want to rate it ;-)
Hello, I can see a lot of other people doing a “Post Mortem” so i thought i would give it a try.
What floated nicely:
I already wrote a “the day after” kind of post regarding Gems of the Deep, but I noticed that people were writing proper post-mortems about their games, and I thought…
First Ludum Dare check and check!
First off, I’m not even quite sure what I’m supposed to write here; I’m just assuming it’s supposed to be a summary of the process and what I learned…
Post Mortem of “Louis and the Louse”
The Delve postmortem.
[Play Drill18: The Mars Project])
From Below is my entry for LD29 jam rules, this is the second time I submited a game. Play From Below here
As everyone knows, the most grueling and most onerous part of Ludum Dare is… the postmortem. (Well, it can feel that way sometimes.)
Being my first ludumdare experience and second jam, I thought I’d share a few thoughts about my game, other games, and jams in general.
Hey, you!! was my first Ludum Dare entry and my first jam-like experience. I wanted to share my thoughts about it