Devlogs

Time logs and post-mortems written by the authors of the games

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“Skin Deep” postmortem

I was hoping to fix a freeze bug in Skin Deep before I wrote a post-mortem, but I might not find the time to do it before the voting ends. And as I hope everyone who…

Post-Mortem

I’d hate to waste front-page real estate talking about my game, but I have to write this sooner or later. I don’t particularly like doing this, so I’ll probably keep it brief.

“Underline” – Postmortem

We added a post-jam version. Just fixed a few bugs and added checkpoints. The original submission is still up for judging. (Quite frankly, we’re not sure if adding…

Tube LD29 Postmortem – Part 1

The theme for LD29 was ‘Beneath the surface’, initially the theme didn’t fire up my imagination. It had obvious connotations of mining and deep sea. Once I did a bit of…

Post-Mortem: Baum

reblog] A bit more than a week ago, I participated in the [Ludum Dare 29 compo. It’s a themed 48h game jam on the internet. This time around, the theme was “Beneath the surface”.

Havoc2d Postmortem

I figured since this is my first entry, a few days have passed and I’ve received some feedback, it’s time for me to do my VERY FIRST POSTMORTEM! 😀

Sprout Postmortem

This was my first Ludum Dare and the first time I had done a solo jam. It was far more tiring than I had expected, but also incredibly fun! I just wanted to quickly…

What is a Postmortem?

Ummm… yeah. I don’t know what dat is. But here I’m trying to write one. Because EVERYONE ELSE does. I blatantly copy the structure from other’s posts. I’m such a jerk……

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