Pixelander postmortem?
The first 30 hours after the theme was announced I was making a compo game about a kid on a pogostick that had a fun mechanic about using the previous room to solve the…
Time logs and post-mortems written by the authors of the games
The first 30 hours after the theme was announced I was making a compo game about a kid on a pogostick that had a fun mechanic about using the previous room to solve the…
Heya guys!
So, I thought I would make a brief post-mortem about my narrative parser game, Ask Her. I don’t want to bore people, so I’ll keep it simple so you can read it and maybe…
Overall I’m happy with how LD37 went! I made a virtual pet sim, What Have I Done? Here are some thoughts on the process.
This weekend was tense. OWGames (aka me and my friend) tried to make a big game in a three days. We worked 14-16 hours per day, and on the final day we spent a whacking…
Tidy up the room. It should be shining.
Hey fellow gamedevs,
I’m having a great time going through everyone’s games, and I appreciate all the great feedback. This is only my second time participating in Ludum Dare, but it’s…
Hey so this is like nineteen posts in one, because after the Ludum Dare I spent the next day cleaning and packing and then made the long trip back home for the holidays.…
Finally caught up on some sleep so now it’s the customary post mortem brain dump for Fancy Goldfish!
This has been quite a ride. I’ve trying to participate on a LD since almost a year, but everytime that the time comes, some Real Life problem prevented me to concur.…
So, I’ve been busy those past ludum days, working on some bugs and feedback from friends of mine who played the game for us. Anyway, its Post-Mortem time(no -mortem,…
I don’t feel like I am a good enough programmer. I mean I am at a point where I can pretty much make an algorithm for whatever I can think of. But when it comes to…
Yay, I finished my second LD \o\.
Now that I’ve had a nice long sleep, it’s time for a little postmortem for my game, and the events that led up to its conception.
Just submitted my entry to the compo: http://ludumdare.com/compo/ludum-dare-37/?uid=67399
Hi there!
It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for…
Before anything else I would like to thank everyone who played my game! This was my first Ludum Dare and it was worth it!
Introduction
Ludum Dare. An amazing experience. Hundreds of developers getting “together” to make a game in 48 hours. A truly amazing experience. I got to experience this for the…
I made a game called The House on the Right were you are a detective and has to figure out what happened. My Name is Kai Werder and this is my script of this video that…
It’s been two weeks since we released Colossorama 36. Thus, we consider it an appropriate moment to share with you some insight about the development process, including…
Glad to see so many timelapse videos and backstage stories.
Hi ludumdarlings, I’m kinda late out writing a post-mortem about my game but here it goes. I had a great time participating in ludum dare as usual and it was very…
(mirror of article on my site)
Ludum Dare 36! It seems like it was just yesterday that it was the 35th jam. This was my first time building a game for this jam, and I’m really happy with how it turned…
When the theme was chosen, I was fairly disappointed with the theme. I think a lot of other people were too which makes me wonder who voted for it. I noticed after…
It’s time to look back on how the making of ‘Burning Light’ went. I’ve compiled an annotated timelapse with most of the development:
Here is a post mortem written by Edu ‘@sodap_’ Alonso, the artist half that worked on our Ludum Dare 36 entry, Revenge of Tutankhamun. He writes about the overall…
One more jam, one more post-mortem. Such is the way of life (for me at least!)
This post mortem was originally posted on my site at http://levidsmith.com/ancient-adventure/
So after skipping LD34 and LD35 I’ve finally participated again. I was afraid not to make something as fun as I made for LD33, but my wife inspired me to overcome this…
Sooooo… here’s this thing I’m writing I guess. My game is called “The Awakening of the Golem,” which sounds super serious, right? It’s not. Here’s the link if you wanna…
Hey everyone, it’s Brandon from Shatter Point Studios.
Free Afternoon is a game about ancient technology of the 80s: floppy discs, rotary dial phones, walkman cassettes… You have a free afternnon and want to install your new…
The Project: I was the programmer for a 3 man team (programmer, artist, soundbro) that made the entry Dino X for Ludum Dare 36. I used C++ with SDL to write the code,…
A shameless offtopic before the actual topic even started – I always think of this song whenever I hear or see the Post Mortem expression:
I started by writing and doodling ideas in my notebook.
Hey all, I just want to start off by saying thanks to everyone who made LD36 possible, it’s was a blast and I’m very glad that it happened.
What a ride! Making Time Travel Selfies have been so fun and so exhausting!
Nearly two days have passed since I submitted my entry and I’ve had some time to reflect over the experience.
Attack enemy forts and catapults with your catapult and supporting units. Use special stones to build/reinforce forts and spawn new catapults.
Link: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=29131
So once again I did it, I conquered sleeplessness and delivered a product on time! This year I’m proud to present my first submission in full 3D, from previously using…