Devlogs

Time logs and post-mortems written by the authors of the games

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Pixelander postmortem?

The first 30 hours after the theme was announced I was making a compo game about a kid on a pogostick that had a fun mechanic about using the previous room to solve the…

Brief “Ask Her” Post-Mortem

So, I thought I would make a brief post-mortem about my narrative parser game, Ask Her. I don’t want to bore people, so I’ll keep it simple so you can read it and maybe…

Post compo thoughts for LD37

I don’t feel like I am a good enough programmer. I mean I am at a point where I can pretty much make an algorithm for whatever I can think of. But when it comes to…

“Gravity” – Post Mortem

Ludum Dare. An amazing experience. Hundreds of developers getting “together” to make a game in 48 hours. A truly amazing experience. I got to experience this for the…

An Early Post Mortem

When the theme was chosen, I was fairly disappointed with the theme. I think a lot of other people were too which makes me wonder who voted for it. I noticed after…

Post mortem of Free Afternoon

Free Afternoon is a game about ancient technology of the 80s: floppy discs, rotary dial phones, walkman cassettes… You have a free afternnon and want to install your new…

Dino X Postmortem

The Project: I was the programmer for a 3 man team (programmer, artist, soundbro) that made the entry Dino X for Ludum Dare 36. I used C++ with SDL to write the code,…

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